Arduino GPS Game

 

This Arduino GPS Game that won the Let Arduino Play contest over at Brico Geek looks like fun. Unlike normal games where you simply interact within the imaginary game space this one uses GPS to bring the game play into the real world. If someone would like to provide a few sentences that describe the game a bit better I would love to publish that. 🙂

ADDED Sept 23 – Thanks for the interpretation.

The aim of the game is to get the ball (small black dot) into the exit box (Big black box). This is done using the real world position of the player through GPS.

An arrow on the display shows the direction the player is facing in the game space in reaction to the GPS data the game reads and the small ‘x’ on screen act as a marker for the player’s position which also changes in reaction to GPS data.

The ball bounces around the screen, to bounce it into the box the player can draw lines on screen by pressing the ‘ok’ button to start a line, walking the required distance and direction, then pushing ‘ok’ to end the line. These will act as new surfaces for the ball to bounce off.

10 Comments


  1. My Spanisch isnt that great, but here is how I understood how it works:

    You move the curser by running around in real life.
    Each level has an Exit in which you have to get the ball.
    by pressing the big button you can start drawing a line; then you run to the position you want the line to end and then press again.
    The ball then bounces of this newly drawn line.
    Using this method you try to guide the ball into its exit.


  2. Basically what the person said above, but slightly more long-winded (gleaned by using a combination of my lacklustre Spanish, and google’s superb, if occasionally inadequate translation facility:

    The aim of the game is to get the ball (small black dot) into the exit box (Big black box). This is done using the real world position of the player through GPS.

    An arrow on the display shows the direction the player is facing in the game space in reaction to the GPS data the game reads and the small ‘x’ on screen act as a marker for the player’s position which also changes in reaction to GPS data.

    The ball bounces around the screen, to bounce it into the box the player can draw lines on screen by pressing the ‘ok’ button to start a line, walking the required distance and direction, then pushing ‘ok’ to end the line. These will act as new surfaces for the ball to bounce off.

    (this is a summary, not a translation)

    Cool idea for a game!


  3. Great idea! Seems like there is plenty of room for innovation as well. I could see this being a virtual to physical team sports game with the handsets communicating using some sort of Xbee module and code.


  4. Thanks for the sharing. We were looking for this!


  5. Holla everyone, Generally I do not post on blogs, but I would like to say that this post really forced me to do so! really nice post. Kudos! Thanks for the info. Appreciated!

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