AVR Microcontroller Based Video Game

 

This AVR Microcontroller Based Video Game board is very well made for a prototype board! It goes to show that with the power of a modern day microcontroller you can do what used to take many huge boards full of electronics not that long ago.

"When I started with the AVRs, i was wondering if it would be possible to create a fluid game like Super Mario Bros, based solely on theese awesome MCUs, to generate video by software, without any external components. I searched the web and found many AVR based fixed tile engines, suitable for tetris etc. Then, after some time and experimenting, I found the legendary color m16-based AVR Pacman project, written by Albert Seward. Mr. Pacman and Ghosts in his project moved smoothly, without jumping the tiles. I adopted the excelent idea – mapping tile graphics both to RAM and PGM – from his driver and the platform begin to grow."

 

4 Comments


  1. Cool! That thing’s actually more powerful and has higher resolution than the original Game Boy. I bet the graphics system has less features though. :-p And this thing’s small enough to be built right into a controller or handheld.

    What’s that song? It sounds awesome.


  2. Impressive! It really is pretty amazing what today’s uC’s can do!



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